Plus, I have some ideas that could make the game more varied and interesting: So this would be the basic mechanic of the game, which can become trickier by adding more blocks, more complex level layouts,etc., as we've seen in other games alike. Now the path is not so obvious, but is easy anyway: The block can't be moved tile by tile, it slides until it collides with a wall. Let me illustrate it with some quick drawings.įor example, in this case, we have to take the light green block to the darker green place: The game is going to be based on the classic "get the block to that place" mechanic. This is going to be the development diary of a puzzle game for android I've just started working on.
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